2001 Game: Diabolical Dynamics
One of the two goals is located near the Start Zone and the other of the two goals is located near the End Zone. Dividing the field in half is an 18-inch high railing with a central bridge. This railing permits robots to pass over its bridges or rails to access the opposite end of the field. At the start of each match, the alliance station contains 20 small balls. 20 small balls and 4 large balls will be located at the far end of the playing field as well.
Means of Scoring
In order to score, an alliance can fill the two goals with small balls, one point for each ball placed in each goal. Each larger ball placed onto a goal earns an alliance 10 points. Each robot located at the opposite end of the field, in the End Zone, acquires 10 points for an alliance team. Now the fun begins. If you can balance the teeter-totter bridge in the middle of the playing field with 1 goal on it, you multiply your end score by 2. If you can balance the bridge with both goals on it, you multiply your end score by 4. If you finish all of your tasks within a certain time frame, you receive a bonus multiplier, in addition to the points you've already earned. The following graph displays the bonus multipliers an alliance receives for completing all of their tasks within a certain time frame:
| TIME REMAINING (sec) | MULTIPLIER |
| 120-91 | 3 |
| 90-61 | 2.5 |
| 30-16 | 1.5 |
| 15-0 | 1 |
